Friday, October 28, 2016

A Blooming Digital Classroom in the Clouds

If you are into technology, I have a wealth of information for you this week! From Bloom's Digital Taxonomy, to Web 2.0, technology in the classroom, and emerging technology, we are in a complete technological takeover of education. Prepare yourself for a wealth of information!

To start, Bloom's Digital Taxonomy is a fairly long winded, but valuable resource for technology. You are able to find posts about new and emerging technological advances. This resource also describes traditional classroom practices, behaviors, and actions. It isn't really about tools or technology, but more about using them to facilitate learning. Bloom was an educational psychologist working at the University of Chicago. He proposed that learning fits into three domains:

1. Cognitive - Processing info, knowledge, mental skills
- Ordered thinking skills and objectives
- You cannot apply knowledge if you don’t understand it

2. Affective - Emotions, attitudes, feelings
3. Psychomotor - Manipulative, manual or physical skills. 

These major learning domains can also be broken down into several sub-categories:

1. Remembering
- Retrieving, recalling or recognizing knowledge from memory. Remembering is when memory is used to produce definitions, facts or lists, or recite and retrieve material.

2. Understanding
- Constructing learning from different types of function (written or graphic)

3. Applying
- Carrying out or using a procedure through executing or implementing. Applying related and refers to situations where learned material is used through products like models, presentation, interviews and simulations.

4. Analyzing
- Breaking material or concepts into parts, determining how the parts relate or interrelate to one another or to an overall structure or purpose. Mental actions include differentiating, organizing and attributing as well as being able to distinguish between components.

5. Evaluating
- Making judgements based on criteria and standards through checking and critiquing.

6. Creating
Putting the elements together to form a coherent or functional whole; reorganizing elements into a new pattern or structure through generating, planning or producing.


Next, an article about Web 2.0 and K-12 Challenges detailed issues that arise from implementing Web 2.0 technology into a K-12 classroom. 

System Changes:
  • According to Daniel Willingham, teachers prefer easy to manage, direct instructional methods to the project-based approach that is more suited to the use of Web 2.0 tools. 
  • Additional training means teachers will note feel effective in the use of these tools. 
  • A recent skills-gap report from the National Association of Manufacturers/The Manufacturing Institute (Eisen, Jasinowski, & Kleinert, 2005) found that a majority of American manufacturers are experiencing a serious shortage of qualified employees.
  • High schools are not adequately preparing students for the work force
  • Employers are dissatisfied with graduates’ ability to read and understand complicated material.
  • In addition to  preparing students with knowledge about life, it is important for schools to begin the process of developing students with skills for life and work
  • Many teachers know that students understand technology, but the students may not know how to apply it to learning
Learning To Collaborate:
  • Students who know how to evaluate a problem or situation; assess what information and resources are needed and what others have and can contribute to the challenges; maximize all of the resources and build on what is available to meet and address; and, hopefully, solve the problem or challenge posed.
  • Web 2.0 tools provide easily accessible forums or contexts within which this kind of collaboration can take place.
Learning how to manage content
  • Knowing what to look for
  • Capturing relevant data
  • Organizing data effectively
  • Reproducing data in a relevant context
A third article, from the Huffington Post, included a great list of ways for a teacher to bring technology into the classroom without gadgets. 

1. Be clear about what your community needs and values
  • Avoid what has already been done
  • What skills do students need?
  • Time at school is too valuable to focus on things that don’t help them develop those skills
2. Adjust your schedule so that students are spending time doing the things and having the experiences that you value.
  • Let things like memorization be learned through a flipped classroom 
3. Adjust teachers’ roles and schedules so they can spend most of their time on activities that will help students achieve what you value for them. 

4. Look at your physical space, including school lay-out, room lay-out, furniture and equipment. 

5. Look closely at the culture you are building through your policies and systems.

6. By now you’re probably feeling like there is not enough time to “cover” everything you want your students to learn. 

7. Make more time for collaboration and problem-solving among students.

8. Provide more opportunities for exposure to the “real world,” including the workplace experience and emerging career fields.

9. Collaborate with other schools to broaden your course offerings.

10. Bring professional development to your teachers by exposing them to exceptional teachers outside of your school through video conferencing. 


The article "10 Emerging Technologies and how they are being used across the globe" brought up many great examples of how mobile and cloud technology are taking over the educational world. 

1. Cloud Computing
  • Helps teachers produce and share digital learning objects and activities for their students.

2. Mobile Learning
  • Students at Institut International de Lancy in Switzerland use their tablets to create music in the school’s first iPad Orchestra. The iPads have provided opportunities for students with little to no training to create their own music with classmates.

3. Tablet Computing
  • Apps create a personalized learning environment
  • At Plymouth University in the UK, students working toward their Illustration degree are using iPads with an illustration app called Brushes to produce drawings that can be played back as video. This activity is encouraging reflection and discussion on the drawing process and enabling students to contrast techniques and highlight and correct any bad habits.

4. MOOC
  • Indiana University-Purdue University Indianapolis and the Purdue University Department of Music and Arts Technology began offering their first MOOC, “Music for the Listener” that can be converted into credit. The learning environment is being delivered through Course Networking, with full translation features, rich media, and social networking tools.
5. Open Content
  • The use of open content promotes a skill set that is critical in maintaining currency in any area of study—the ability to find, evaluate, and put new information to use. 

6. Learning Analytics
  • In the coming years, as learning analytics platforms become increasingly complex and effective, outcomes of learning analytics will have a significant impact on the evolution and refinement of both K-12 and higher education, especially in the design of personalized and online learning platforms.

7. Games and Gamification
  • The University of Minnesota’s School of Nursing has partnered with the Minnesota Hospital Association and the technology firm, VitalSims, to develop web-based interactive games that engage nursing students with real-life scenarios. With initial versions of the game already completed, health care educators are expecting to launch these digital learning tools later in 2013.

8. 3D Printing
  • Students at Glacier Peak High School in Washington can receive college credit for taking computer-aided design classes featuring the incorporation of 3D printers for rapid prototype development. The courses include modeling and design, tolerance specification, documentation drawing, and assembly modeling.

9. Virtual and Remote Laboratories
  • High School students in North Carolina are using Geometer’s Sketchpad to understand how theorems are developed. The software is accessed through North Carolina State University’s virtual computing lab, a cloud-based learning environment with an interactive online community where teachers share tips on the software used as well as the projects undertaken.

10. Wearable Technology
- A team from the Centre for Sensor Web Technologies at Dublin City University is building a wearable sensor that detects hazardous gases and immediately alerts the user of these conditions.



Finally, a video, "School in the Cloud", brought up many great issues regarding the future of schooling, and how students learn. We learn that the type of learning that we do in school comes from the British Empire, roughly 300 years ago. Schools are producing graduates who become part of the bureaucratic administrative machine. Students should be identical, have good handwriting, read, and do math in their heads. Unfortunately, schools as we know them have become obsolete. How will present day schooling prepare students for future work? 

In a study, the speaker gave a computer to poor kids in India. Within 8 hours, they learned how to use the computer, and were already browsing the internet. The study was then expanded to include pronunciation of words. A speech to text engine was included in the computer. The students would input words, and the computer would talk. Quickly, they learned english! 

Next, the speaker tried a more difficult concept, DNA replication - in english! Older kids helped the younger ones, and by saying things out loud, they began to understand the concept fairly well. 

As we later learned in the video, threats and punishments tend to shut down our brains. The teacher must let learning happen on its own. The speaker provided an interesting equation:

Broadband + Collaboration + Environment = Learning. 

This proves that technology must be a part of the classroom, but I sure hope that it doesn't put teachers out of business!











Friday, October 21, 2016

Was the self-grading quiz for your flipped classroom under copyright?

The reading and material for week 4 included a range of topics that are interconnected. The first resource was a copyright chart, available at: http://www.halldavidson.net/copyrigh.pdf

This subtle yet crucial resource is often overlooked at every level of education. The chart details restrictions on how teachers utilize copies, video, and images in the classroom. Some material under copyright (print) has very specific limits, including number of words or a percentage of material. It was surprising to learn that there are limits on how long you can use material that is under copyright. In the past, I was under the assumption that these materials could be used indefinitely. Thinking about my educational career path (music), copying sheet music is an important part of the job. Much of this music is under copyright, although copies for educational purposes (performance/study) are often permitted. 
Next, an article called “No U-Turn Syndrome” (Available at https://dougjohnson.wikispaces.com/file/view/nouturn.pdf) detailed intellectual property and its use. I was particularly struck by a quote at the beginning of the article: 
“While intellectual property, especially in digital formats, becomes an increasingly important  "wealth generator" throughout the world, the laws surrounding it are becoming less understandable, more complex, and less relevant, especially to this generation of re‐mixers and content‐sharers.”

We see evidence of this scenario on many popular websites. For example, students may repost interesting videos or images on Facebook, Twitter, and beyond, but may not give credit to the true authors. The use of intellectual property also runs rampant through the use of “meme’s” (Short animated GIF’s, often taken from copyrighted TV and movie material). These “meme’s” are now available to text on iPhones, possibly blurring copyright laws further. 
The article also discussed how teachers should be role models when using copyrighted material. From my perspective, I didn’t fully appreciate copyright until I made several professional music recordings. Reflecting on the hard work that goes into the recording, it is extremely frustrating to see someone use the material without giving credit!
In the ever-changing world of copyright law, teachers need to lead by example. When in doubt, err of the side of the user. Be careful!
The next area of material focused on the concept of “Flipped Classrooms”. This article is located at: https://net.educause.edu/ir/library/pdf/eli7081.pdf. Not so shockingly, a flipped classroom is exactly what it sounds like: flipped. A majority of the instruction takes place at the student’s home, through short video lectures. In-class time is devoted to exercises, projects, or discussions.The value of a  flipped class is in the repurposing of class time into a workshop where students can inquire about lecture content, test their skills in applying knowledge, and interact with one another in hands-on activities. Video lectures let students learn at their own pace at home, before coming to class.  In a traditional lecture, students often try to capture what is being said at the instant the speaker says it. They cannot stop to reflect upon what is being said, and they may miss significant points because they are trying to transcribe the instructor’s words. 
This type of teaching is essentially how I run my violin studio. I do introduce new material and concepts at the first lesson of a new unit, but after that, students spend significant time studying and understanding material at home. When we meet in person, our lesson room turns into a “laboratory” where we test the effectiveness of technical concepts and procedures.  I particularly liked the video example of the flipped music lesson. (https://www.youtube.com/watch?v=uwllN3ANHdY). The concepts of key changes described in the video are very hard to teach! I wish I had this type of resource in my high school music theory class!

Next, the resources turned towards grading - specifically self-grading quizzes. This video is available here: 
The video shows how to create a quiz on google. They are surprisingly easy to make! This resource incorporates technology for the students, while making the teacher more efficient. This type of grading also takes away any issue of bias. I am learning that teachers need to embrace technology, as students become more technologically advanced each year. This is a great way to do so!

The final resource is an article detailing how to write successful multiple choice questions. http://theelearningcoach.com/elearning_design/rules-for-multiple-choice-questions/

I really wish some of my teachers had access to this list when I was in high school. I always felt like there was a teacher that would write confusing or misleading multiple choice questions on our exams, just to confuse us. He should have consulted the following list!

10 important steps for writing quizzes

  1. Test comprehension and critical thinking, not just recall
  2. Use simple sentence structure and precise wording
  3. Place most words in the question stem
  4. Make all distractors plausible
  5. Keep all answer choices the same length
  6. Avoid double negatives
  7. Mix up the order of the correct answers
  8. Keep the number of options consistent
  9. Avoid tricking test takers
  10. Use “all of the above” and “none of the above” with caution

Sunday, October 16, 2016

BMP, AAC, MP3, OMG!

Technology can be intimidating. After researching file formats and digital storytelling, it is evident that knowing too much or too little can easily frustrate a technology user. The articles listed below detail the extensive backgrounds of file formats:


The first article begins by separating video into two formats: Sharing and Raw video. It is important to choose the right file format for your goals. Different formats result in differing file sizes, and when considering the download speed of a user, some file formats or sizes may be inaccessible to the intended audience. 

Regardless of knowing detailed information about certain file formats, it is important to know the differences between them, so proper files can be utilized when necessary. Please see the lists below, detailing common formats of video, image, and sound files. 

Video
AVI - Audio Video Interlaced
FLV - Flash Video Format
MPEG - Motion Picture Experts Group
MPEG4 - Good for file sharing
WMV - Windows Media Video
MOV - Apple Quicktime

Graphics
GIF - Graphics Interchangeable Format
JPEG - Joint Photographic Export Group
BMP - Bitmap
TIFF - Tag Interchangeable File Format
PNG - Portable Network Graphics

Sound
Uncompressed: WAV, AIFF
Lossless: FLAC, ALAC, APE
Lossy: MP3, AAC, WMA, Vorbis

Again, this is not a comprehensive list of file formats, but it does detail those that are most common. It is important to become familiar enough to know when a file should be saved in a certain way, but not completely necessary to understand how each file works. Also, now that Mac and Windows operating systems have become highly competitive, a user should be familiar with which formats work on either of the two systems. Technology varies from one school district to another, so a teacher needs to know how to make materials accessible to students regardless of the student’s technology platform at home. 

Next, the video at http://lifehacker.com/5965703/the-science-of-storytelling-why-telling-a-story-is-the-most-powerful-way-to-activate-our-brains explains the effect of digital storytelling on our brains. The author begins by explaining that our brains become more active during story telling. 
Boring presentations tell our brains to decode words into meaning, and not much else. This may be why students tune out during lectures. On the other hand, storytelling incorporates many parts of the brain. By telling a story, you can plant ideas, thoughts, and emotions into a listeners brain. Also, evolution wired our brains for storytelling. When we hear stories we want to relate them to our own experiences. 

The article http://creativeeducator.tech4learning.com/v04/articlesThe_Art_of_Digital_Storytelling details four elements of good storytelling:
  1. Living in the story
  2. Unfolding a lesson learned
  3. Finding the lessons learned
  4. Sharing the stories that need to be told



The above article focuses on digital storytelling across the curriculum. The author states that we are mathematical, logical, and scientific. Storytelling is often considered only OK for language arts classes. This clearly can’t be true, as “living a story” brings the facts to life. Storytelling helps develop technology skills necessary to function in a knowledge based society. 

Tuesday, October 11, 2016

Breakthrough in technology for autistic students

Technology in the classroom: good or bad? The reading material from this week highlighted many benefits and uses for technology in the classroom - specifically special education. In the video "Apps for Autism" (https://www.youtube.com/watch?v=F_8b7PgnNQ, many benefits of technology in the special education classroom are detailed. First, it is clear that iPad apps can allow students with autism to communicate effectively. Not only can these students communicate words, but they are able to communicate feelings. Communicating feelings was previously more difficult for these students. Some kids with autism don't have the ability to express what they are feeling. After testing the devices and technology, researchers found that autistic children became more willing to socialize. This may have been due to the fact that the device acts as a constant, and human interaction is often less constant and more unpredictable. It is also important to note that these devices are not for all students. Where technology helps one student, it may be a distraction for another. Finally, parents and teachers expressed excitement in discovering that autistic students are thinking about much more than previously observed.

Next, it was interesting to see how iPads are used in the special education classroom. Teachers using the devices saw an increase in motivation. Unfortunately there are very few studies on the technology's effectiveness. Shockingly, 13% of students have a learning disability. Though the results of effectiveness are mixed, if the technology provides a communication breakthrough for some students, it should be implemented wherever appropriate.
http://news.wabe.org/post/ipads-special-ed-what-does-research-say


I found the video of the Kurzweil 3000 technology to be particularly interesting. This is a technology where teachers can lead note taking through a visual projection of the material. It was originally developed for disabled students, but is also now used for traditional students. A teacher using the technology is able to highlight notes on a projector screen, and then extract and send the notes to a student. This technology is particularly helpful in a classroom of mixed learning abilities. It also incorporates visual and auditory learning styles, ensuring that all students learn to the best of their abilities. Teachers also found that the technology improved student organization.
https://www.youtube.com/watch?v=9TfiMxPVop4

The final three videos highlighted a technology that assists students with cerebral palsy. This technology is what theoretical physicist Steven Hawking uses to communicate. If there ever was a person who shows that people with extreme disability shouldn't be discounted, it is him. His contributions to theoretical physics and astronomy are paramount. From a musical perspective, it was great to see someone with this horrible condition be able to sing the national anthem. This technology will continue to provide opportunities for students with disabilities in the future.
https://www.youtube.com/watch?v=VlC8G5nNE7k&feature=related
https://www.youtube.com/watch?v=cAvcquMd0vY&feature=related
https://www.youtube.com/watch?v=yLm6_48-25o

In conclusion, it is clear that technology provides many positives in the classroom. For traditional students, it can supplement traditional learning methods and styles. I now see that the true recipients of the benefits from technology in the classroom are students with disabilities. As the push to incorporate students with great disabilities into the traditional classroom grows, technology, such as the examples provided above, will give them a path to success.

Saturday, October 1, 2016

Hello!

Hi! My name is Phil and I am blogging about my experiences in the course "Technology in Education" at Trinity Christian College. Please check back often for updates!